Design automation, UX burnout, transparent interactions and more UX this weekWhat's hot in UX this week:
Design Automation: an Interview with Matt Cooper-Wright from IDEO →Matt Cooper-Wright is a Senior Design Lead at IDEO and author of "Welcoming bots to the team", in which he describes how automation helped them collect meaningful data for research. How did you pitch the idea of using bots for research internally? Was there a concern that designers might feel less empowered in the decisions? Matt: Given that our tools were automating a task that would have basically been impossible (monitoring dozens of drivers completing thousands of journeys) there was no feeling that people were less empowered. The fact that technology unlocked an opportunity to observe things beyond a human scale made it easier to embrace automation technology as it helped to return things to a human scale. The steps leading up to launch had been intense, involving multiple stakeholders, scores of different user personas, and innumerable iteration cycles spread across a multitude of design teams. How to avoid burnout in this case? Designing for Persuasion, Emotion and Trust → The next loop of User Experience is about designing for persuasion, emotion, and trust. You still need good usability, but it's not enough to design a website that is easy to understand and navigate. Just because people can do something does not guarantee that they will. Typesetting on the web has evolved from a quirky afterthought into an invaluable practice. Within a span of twenty years complex interfaces that adapt to their environment, as well as an overwhelming number of typefaces, have bloomed all around us. Ethics in Design: an Interview with Harry Brignull from darkpatterns.org → Are we finally at a point where designers will own and take more responsibility for the impact they have on people's lives? We decided to ask the brain behind darkpatterns.org for his thoughts on the topic. No-UI: How to Build Transparent Interaction → Here we will explore and teach you about the incredible user experience opportunities which you can take advantage of when designing for interaction beyond the classical Graphical User Interface (GUI). Students are notoriously bad at knowing what type of UX professional they want to be, and often claim they love everything and are great at everything in design. I call shenanigans. Best Practices For Mixed Reality Design → The best practices in this article are all about harnessing the medium's strengths — and hopefully you'll find something useful to take into our own projects. The things that make a product team successful when launching a product are exactly the things that will make them fail after that product is launched. News & Ideas
Tools & Resources
A year ago…Dribbble and The Creation of The Useless Designer → The definition of design according to Webster: "to plan and make (something) for a specific use or purpose" I am really confused as to what's happening on Dribbble lately. I feel like it has completely lost the essence of what design is meant to be about. Yes, Dribbble was always a place for aesthetic simulation, but it had some sort of connection to actual useful products. Today the Dribbble community grew into desiring complete aesthetic Porn, with "function" going out the window and only caring about "form". Are you going to Interaction 17 in NYC? ♥If you're going to Interaction 17 in NYC in the beginning of February, make sure you say hello. We would love to meet some of our readers in person, hear about your plans for 2017 and hear suggestions on how uxdesign.cc can improve this year. |
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Monday, 23 January 2017
Design automation, UX burnout, transparent interactions and more UX this week
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