Functional Animations in UX, Magic Kingdom, the Type Snob and more UX this weekWhat's hot in UX this week:
3 Placemaking Lessons From the Magic Kingdom →Jorge Arango, author of the Polar Bear book, writes about the importance for UX designers to know about placemaking, and how Disneyland is a great example to learn from: "If you design software, you need to know about placemaking. Why? Because the websites and apps you design will create the contexts in which people shop, bank, learn, gossip with their friends, store their photos, etc. While people will experience these things primarily through screens in phones, tablets, and computers, they actually perceive them as places they go to to do particular things. Your users need to be able to make sense of these information environments so they can get around in them and find and do the things they came for, just as they do with physical environments such as towns and buildings. They need to form accurate mental models of these environments if they are to use them skillfully." How UX Helped me Learn English → The challenge of finding UX content available in my native language turned out to be a motivation to learn a new one. How Functional Animation Helps Improve User Experience → Humans are visually driven, and the impact of imagery only increases with the help of animation. Learn how to use it to improve UX. Designing for Brand Interaction → A few years ago, I started to evaluate the topic of motion design. It was at a point in time where UX designers were stuck designing in static comps, drowning in annotations, and the primary tool we had on hand only offered us simple, clickable transitions. Take the Time to Use Fewer Words → Reducing text takes time. As a professional writer, here's how I use that time. In my first draft, whether an email or short story or user experience, I usually get to the point I need to make somewhere near the end. Do you also have a type-snob coworker? Here are some tips to improve your typographic design process without turning into a snob. How to Get a Head Start on Design Systems → It's stressful to build a detailed and consistent design system, especially when you lack resources. But the good news is, you can make design decisions quickly. Designing for the Human Side of Banking → Let's face it: as designers, we have a reputation for being a little, well… fussy about the work we do. We're known for seeking novelty, form over function, and creative boundary-pushing. News & Resources
A year ago…Job Titles in the Design Community → What's in a name? Well, a lot, when it comes to defining roles and responsibilities in job. A job title is just a bite-sized description of what an employee does, but it does a lot: it confers responsibility, seniority, and skill in those 2–3 words. The design community — particularly the digital design community — has a lot of titles. Often, a design students asks, "What's the difference between a product designer and a UX designer?" At a glance, the two positions seem pretty similar. But one could have you digging deep into data, while the other has you prototyping for days. What titles are we calling ourselves? How do those titles define what we do to others? And how does that define us as a community? How do you navigate this as a young designer? Are you going to Interaction 17 in NYC? ♥If you're going to Interaction 17 in NYC at the beginning of February, make sure you say hello. We would love to meet some of our readers in person, hear about your plans for 2017 and hear suggestions on how uxdesign.cc can improve this year. Brought to you by your friends at uxdesign.cc |
![]() |
Monday, 16 January 2017
Functional Animations in UX, Magic Kingdom, the Type Snob and more UX this week
Subscribe to:
Post Comments (Atom)


No comments:
Post a Comment