Inclusive avatars, everyone should be sketching, how to work with developers and more #UXWhat's hot in UX this week:
Designing inclusive and diverse avatars →Avatars are often used to help people visually organize comment threads without having to keep track of an individual's name, or to provide a placeholder identity for users who haven't uploaded their own personal representation. While this goal of humanizing online communities with human-like iconography is good, platforms have almost exclusively started off with very male and often white-typed imagery. Everyone is a designer and everyone should be sketching → Sketching is an effective method of communication because we get to use multiple channels of communication together. Here's why everyone who consider to be a designer should be sketching several times a day. It's not you, it's your form → Forms can be the first step in a relationship with an organization, or the final one in a journey to achieve a goal. Here are a few thoughts on how to get this relationship right from the start. User research when you can't talk to your users → It's not breaking news to say that the core of UX, in a vacuum, is talking to your users to gather insights and then applying that information to your designs. But it's equally true that UX does not happen in a vacuum. Description or prescription? → The Design Thinking methodology provided many people with a perception that if you follow the prescribed process you will arrive at innovation. That's not really the case. How designers work with developers → Products revolve around people and even on the development front, a major part of a product designer's workflow is collaborating with people — especially developers. An op-ed from the front lines of product design at MetaLab. First, a disclaimer: the subject of this article is Mobile First in the context of design process, not development. Design with a growth mindset → An exploratory dive into the concept of growth mindset; the idea that one can — with the proper motivation, hard work, and practice — become great at almost anything. Design principle: consistency → Consistency is one of the molecules of the Design DNA. Consistent design is intuitive design. It is highly useful and makes the world a better place. News & Ideas
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A year ago…Design Practices in Virtual Reality → Historically digital interfaces, have been crafted to suit the hardware requirements of 2D screens. Designers have been fitting content and navigation inside the frames of displays, translating our real world experiences to icons and other UI elements (Bill Moggridge, 2007). Bloating the virtual environment with 2D elements ruins the immersion that VR offers. Designing for VR should not mean transferring 2D practices to 3D, but finding a new paradigm. Brought to you by your friends at uxdesign.cc Like the links? Share the love ♥ |
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Monday, 8 May 2017
Inclusive avatars, everyone should be sketching, how to work with developers and more #UX
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