Storyframes in UX, designing metrics, voice UI and more UX links this weekWhat's hot in UX this week:
Storyframes before wireframes: starting designs in the text editor →Just the other day I was talking to an experience designer in my team about this simple technique that I have used for years and never really thought about as a proper "technique" — maybe just intuition of someone who has designed more pages than they can remember. Before jumping into wireframing (and spending time moving gray boxes and blocks of text around on the screen), or even sketching things on paper with the level of polish I would like people to see in my work, at some point I have decided to start my design process with what I later named as storyframes: a hybrid document between a script/story and a wireframe. If you want to be creative, don't be data driven →There is no inherent value in any piece of data because all information is meaningless in itself. Designer's workflow on Windows →A designer's workflow and software stack for people interested in walking away from Apple toward Windows. The next phase of community →The story of human progress is really a story of community. Design metrics for better design decisions →Why you need to be constantly vigilant of measuring the right things, for the right reasons, in the right way. Why you should be designing for your 73-year-old self →How old is "old"? According to research, today, old means 73. Better form design: one thing per page →Splitting up complex flows into smaller pieces, and placing those smaller pieces on screens of their own. Using the reciprocity principle for a persuasive UX →Reciprocity is a social rule that says people should repay, in kind, what another person has provided for them. Visual interface of voice UI →The visual design feedback aspect of voice UIs is tremendously important for a successful product. News & Ideas
Tools & Resources
A year ago…How to Make Use of the User Centered Design Canvas →UX design is not something you can do overnight. It's a long process consisting of numerous tasks out of which each has to be thought over carefully and approached with diligence. And though they can be done separately: in different time periods and by different people, what is crucial is that they are all consistent, forming together a unified whole and serving the same goals. Specifying these goals is a hell of a challenge and so is organizing the whole UX design process around them. Brought to you by your friends at uxdesign.cc Like the links? Share the love ♥ |
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Monday, 29 May 2017
Storyframes in UX, designing metrics, voice UI and more UX links this week
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