Design systems, growing your design team, providing better design feedback, and more UX this weekWhat's hot in UX this week:
Said no user ever →"Hey honey, what's the URL of that super immersive microsite we visited last week?" "I love shopping on ecommercesite.com because I love how responsive the website is between mobile and desktop. Look at the way these modules stack. So seamless." Designing the perfect slider →Sliders' dos and don'ts and things to keep in mind when designing one. But first, when does a slider make sense in the first place? Design systems and creativity: unlikely allies →As the title suggests, a chat about a common gripe about pattern-based design and development: "But patterns stifle creativity, man!" — by Brad Frost A design system grammar →The structural approach that causes existing design systems to fail, and an alternative solution that encourages the composition of properties instead of cataloguing complete components. Designing for accessibility: color contrast →Optimizing a website for accessibility is largely a developer's task. However, there are a number of guidelines that a designer can directly address. — by Neil Shankar UX patterns that can't be taught →Designed inconveniences: a type of user experience pattern (usually frustrating or not optimal) that indirectly controls a user flow and impacts a decision making process. — by Juan J. Ramirez Human-centered machine learning →Machine learning is a powerful tool for creating personalized and dynamic experiences, and it's already driving everything from Netflix recommendations to autonomous cars. — by Jess Holbrook Setting yourself up to interview →Product design is a tough field to break into. But it is definitely possible. Here are some tips learned along the way. — by Eytan Davidovits Why hire more designers? →For those working on getting buy-in to hire another designer in their companies, and who are currently a design team of one. — by Julie Zhuo A framework for providing better feedback →Difficult conversations don't come natural to most people. But here's a framework for critical feedback, divided by the polls of positivity/negativity and vapid/substantive feedback. — by Andrew Coyle News & Ideas
Tools & Resources
A year ago…Drawing the Calendar →Sometime in the fall of last year I began to draw my calendar. My weeks were packed with a series of interlocking jobs and I couldn't keep them straight. Tiny calendars on my computer weren't cutting it. I needed something tangible — I needed a calendar-as-artifact. The drawn calendar is not for minutiae, but for overview, for the ability to both understand the rhythm of coming weeks at a glance, and for the pleasure of ticking off time. Like the links? Share the love ♥These links are our attempt at curating some of the UX content available online and giving it back to the community in a more structured and digestible way. Learn more about uxdesign.cc's philosophy here. If you enjoy the links, please share with your design friends. Fabricio Teixeira + Caio Braga https://medium.com/media/05d5fd32eda31cbd1b83287606744532/href |
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Monday, 24 July 2017
Design systems, growing your design team, providing better design feedback, and more UX this week
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