Measuring design maturity, virtual identity, impostor syndrome, and more UX this weekHere is what's hot in UX this week.
A framework for measuring design maturity →If you ask any modern CEO, they will say that design is important to their business. But, in reality, that is not always the case — or, at least, in the same dimension they say it is. "Why do we need another designer? We are meeting all our deadlines!" Although the work gets done, the maturity of the design team can feel stale: the budget doesn't change much, hiring is slow, the design team doesn't have a voice in the company's strategy. That's when we start questioning how important design really is to the business. The UX of virtual identity systems →5 lessons learned from studying avatar creation flows, and what that means for your users' experience. Stop taking pictures and start drawing →Some drawings look fresh and alive while others… don't. What is their secret? Stop being an ego designer →Being altruist is better for everyone — especially when it comes to designing experiences for people. How brainstorming questions, not ideas, sparks creativity →When groups of people are thrown together and expected to come up with original ideas, there is often too much pressure… How to enhance mobile interactions with sound design →The sounds you hear while you experience other sensory input play a large part in how you interpret reality. Atomic design and creativity →While I was trying to convince people about atomic design, I noticed concerns about the industrial aspect of this methodology. How to make use of weekly design meetings →How do you keep a team engaged? How often do the team members talk to each other face to face? Overcoming not-impostor syndrome →For a long time I thought I had imposter syndrome, a phenomenon where high-achieving individuals feel like frauds. I was wrong. The basics of recruiting for usability testing →Your research participants must be able to represent your end users; otherwise, your results will not translate into something you can use. News & Ideas
"Design needs to be plugged into human behaviour. Design dissolves in behaviour." – Naoto Fukasawa Tools & Resources
A year ago…Design better forms →Whether it is a signup flow, a multi-view stepper, or a monotonous data entry interface, forms are one of the most important components of digital product design. This article focuses on the common dos and don'ts of form design.
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Monday, 3 July 2017
Measuring design maturity, virtual identity, impostor syndrome, and more UX this week
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