Solving the right problem, VR needs UX, github for designers, and more UX this weekWhat's hot in UX this week:
Are you solving the right problem? →When the problem of slow elevators is presented to building managers, they suggest a much more elegant solution than trying to speed up the machines: put up mirrors next to the elevators. This simple measure has proved wonderfully effective in reducing complaints, because people tend to lose track of time when given something utterly fascinating to look at — namely, themselves. Making good decisions as a product manager →While product managers may not build the actual product, they do produce something very tangible for a team: decisions. Designed degradations: UX for hostile environments →As a designer sometimes I feel liberated by the fact that absolutely everything in the world was designed by someone. Just think about it. Virtual reality won't work without great UX designers →When done well, VR experiences are mind-blowing. They can transport a user from a living room to a haunted house or ocean vista. But only when done well. A man seeks career advice →One of my friends was looking for a job and didn't know where to start. So I shared my answers to the most common questions about finding a design job. The dark side of "friendly" design →Since when did businesses, from Mailchimp to Monsanto, start friend-washing? And when are they going to stop? The end of customer experience, UX and service design is near →With AI and personal assistants everywhere, I'll be out of work soon. I don't see many services interacting so much with people anymore. A primer on Android navigation →Although creating navigation is relatively simple, creating the right navigation for your users isn't always straightforward as it seems. The state of enterprise UX design in 2017 →Think about all the frustrating products you've used at work. In the world of B2B products, UX has historically been an afterthought. But the status quo is changing. Version control for Sketch, powered by git →The digital design process is broken. The tools of the trade are locking us in the old world, still playing catch-up with technology. News & Ideas
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A year ago…A psychological approach to designing interfaces → Do you ever get that feeling when you're in a supermarket, looking at a sea of different types of toothpaste and you have no idea what to get? The reason why you get overwhelmed by these excessive options has to do with, you guessed it, psychology. British psychologist William Edmund Hick and his American colleague Ray Hyman discovered that the greater the number of potential choices, the longer it will take to make a decision. Like the links? Share the love ♥These links are our attempt at curating some of the UX content available online and giving it back to the community in a more structured and digestible way. Learn more about uxdesign.cc's philosophy here. If you enjoy the links, please share with your design friends. Fabricio Teixeira + Caio Braga https://medium.com/media/05d5fd32eda31cbd1b83287606744532/href |
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Monday, 17 July 2017
Solving the right problem, VR needs UX, github for designers, and more UX this week
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