5 questions in UX, gamification, value-centered design and more UX this weekWhat's hot in UX this week.
The 5 questions you should be asking yourself all day, everyday →The other day I found myself writing down a list of 5 questions I was asking myself more frequently than ever in the projects I am working on — and decided to pass it on to my team as well. The agency life is extremely fast-paced. Each Experience Designer on my team is simultaneously involved in two or three projects, on average. You can imagine how hard it is for any design manager to keep track of all the nitty-gritty happening across so many projects. Instead of micromanaging the team and giving them instructions that are too tactical or prescriptive ("avoid using carousels"), I'd rather equip them with the right mindset so they can make their own decisions — and simply give them strategic guidance on how they can make smarter contributions to the projects they are already engaging with. UX case study: CNN's mobile app →In a blogosphere full of articles honing in on granular components of UX, a case study with a more holistic perspective. The surprising relationship between gamification and modern persuasion →The relationship between gamification, UX design, and BJ Fogg's modern persuasion phenomenon, "mass interpersonal persuasion". Things I didn't learn in design school →Surrounded by talent, designer friends, and inspiring instructors, design school allowed me to improve more than I could have ever imagined. The ethnographic lens: perspectives and opportunities for new data dialects →The relationship between ethnographic practice and quantitative data — and whether the future of ethnography is in jeopardy. 3 problems with AI that only design can solve →AI is in desperate need of designers–in part, because machine learning products often originate in the world of research, where design principles are rarely applied. Toward a value-centered design →User-centered design is in danger of becoming more of an obstacle than a solution. Why don't we shift the conversation towards Value-Centered Design instead? Everyone is a designer; get over it →Everyone in your organization designs the product, not just the people with "design" in their job titles. We need to talk about UX roles →Every job description is vague, every recruiter is confused, every role seems to hinge on agile and every big organization seems to really, really want us right now. Low fidelity copy for usability testing →How important the choice of language is when trying to create smooth user flows for user testing. How traffic lights affect UX →Used correctly, color can evoke a specific reaction in your users and ensure that their experience with your product is as positive as possible. News & Ideas
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A year ago…Product design for sustainability →How products we build today can make the world more sustainable tomorrow. Brought to you by your friends at uxdesign.cc Like the links? Forward the ♥ |
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Monday, 2 October 2017
5 questions in UX, gamification, value-centered design and more UX this week
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