Evil UX, designers and words, guide to UX research and more links this weekYour weekly collection of UX links, brought to you by your friends at the UX Collective.If you like the links, don't forget to 👏👏👏👏👏👏👏👏👏👏👏👏👏👏
When does good UX become evil? →After a few months of working, I started to realize that the designs and suggestions we were making to our clients were almost always the same. We talked about having contact information always available to the user, as this increased trust in the company. Having reviews from past customers can help users feel well informed and therefore support their decision to purchase. These things all seemed logical and very straightforward. It was only after the head of UX shared an interesting infographic from digitalsynopsis.com that I started to realise that these 'best practices' in design, were actually based on psychological principles. And that we, as a team, we're using psychology to influence users behaviour. How to design social systems (without causing depression and war) →Urging the team at Facebook to reimagine their products as virtual places where people practice meaningful acts. Designers who play with words →Some ways writing becomes useful in the design process, and a few playful exercises to get the words flowing. Inclusive design principles: provide a comparable experience →Ensuring your interface provides a comparable experience so people can accomplish tasks without undermining the quality of the content. Working with external user researchers →Regardless of where you are in the product lifecycle, you need to get input from users. Here's how to work with third parties in this process. A comprehensive guide to UX research →It's impossible to design effective and memorable user experiences if you haven't placed your users right at the heart of your design process. The state of UX in 2018A new generation of collaboration tools →It has never been so easy and accessible to create prototypes. But it's never been so critical to find better ways of collaborating beyond them. Branding beyond the pixels →Non-pixel-based experiences are pushing designers to rethink a brand's personality, actions and signifiers. Every designer is an influencer →The UX community has always adapted the places and platforms it uses to share knowledge online. In 2017 we have seen a rise and a comeback that only reinforce that trend. AI and the big why →Every new tech follows the same pattern: designers focus on the how, to only then ask about the why. In 2018 we will have to make sure the excitement around AI doesn't get in the way of UX. From the community
News & ideas
Tools & resources
A year ago…Chatbots: an interview with Chris Messina, inventor of the hashtag →Are chatbots going mainstream this year? As designers, what are some of the challenges of designing conversational experiences? Brought to you by your friends at the UX Collective. Like the links? Forward the ♥ |
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Sunday, 21 January 2018
Evil UX, designers and words, guide to UX research and more links this week
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