About intensity vs. consistency — and more UX links this weekA weekly collection of UX links, brought to you by your friends at the UX Collective.If you like the links, don't forget to ππππππππππππππ
About intensity vs. consistency →"Great culture — no matter where we are no matter how big the organization — is not about intensity, it's about consistency. You can't get into shape by going to the gym for nine hours. It won't work. But if you work out every single day for 20 minutes, you will absolutely get into shape." I'm usually not a fan of motivational speeches, but this one really resonated with me. Consistency is how I deal with most things in my life and my career. From the way I nurture relationships, to how I solve design problems, to how I mentor designers, to how I approach writing and blogging.
Immersive design: the next 10 years of interfaces →Over the last decade, we've seen content move from newsstands, to desks, to our laps, and then into our hands. It seems clear that the next step is to remove the device altogether and place the content in the world itself, eliminating the abstraction between the content and it's audience. We call the process of designing for this Immersive Design, which includes VR/AR/MR/XR — basically all the Rs. I'm willing to bet that, like many designers before it, the Product Designer is approaching extinction, and setting the stage for the Immersive Designer. By Gabriel Valdivia. The great design battle of 2018 — pick your side →War! Not really, but that's how it can feel to choose which design tool to use in 2018. When I'm not thinking about what tropical plants to include as mood hero images, I think about what design app should I be using. By Alexander Handley. What a good continuous discovery team looks like →One of the challenges of teaching continuous discovery is that we don't have very many public examples of what "good" looks like. So I asked a few friends to help. By Teresa Torres. Conversational design, the book →Texting is how we talk now. We talk by tapping tiny messages on touchscreens — we message using SMS via mobile data networks, or through apps like Facebook Messenger or WhatsApp. By Erika Hall. ReCaptcha is UX's worst nightmare →The machines are rising, and soon, we'll all have to face being fired because a new designer-bot designs better interactions than us. Captcha started as a way to prevent automated form filling, but ended up causing a UX nightmare. Omri Lachman. Navigating the complexity of change aversion →Change aversion is the negative reaction users have to changes in your product, whether that's functional changes or interface changes. As designers, how do we navigate around that sentiment? From the communityThinking like a developer: design the edge cases →Bridging the gap between software engineering and UX design processes and languages. By Asli Kimya. Ethical design is a dangerous term →Why we have found ourselves in a crisis of ethics in the design world. By Henry Latham. Cross-functional empathy for designers →A human-centric approach for working with humans. By Bruno Bergher. The spectrum of design roles in 2018 →Single focus, cross discipline, or full spectrum? By Jasper Stephenson. Piloting digital storytelling as a service design tool →How to bring the authentic voice of the user when we come back from field research. By Jennifer Jones. News & ideasMaeda's Design in Tech report is out, and it's trying really hard to brand "computational design" as a thing (maybe a book you should buy soon?) So Drake went on Twitch to play Fortnite with Ninja — in case you don't know any of these names, welcome to the club There's a whole secret market to get your song on popular Spotify playlists TechCrunch has a new design Apple has launched a new Families page and it looks creepily similar to a recent Black Mirror episode The advertising industry has gotten its own Time's Up chapter 100 years later, Daylight Saving Time still does not make any sense The F*cking Weather is a weather app for people who hates weather apps — and also hates the entire world Lyft is testing a Netflix-style monthly subscription plan That day is finally here: printable food NSynth is an experimental interface for machine-learning generated sounds Obachan is a subscription plan for getting random Japanese productsdelivered to your door Tools & resourcesSketch is changing how they version and license their product Adobe XD now opens Sketch files AnimaApp brings timeline animations to Sketch Design Arsenal is a desktop app with time-saving features for designers Lettuce Meet helps you find time slots that work for everyone you're trying to meet with Microcopy: a 6-point checklist for product teams without UX writers Fluxguard will monitor your site and tell you when anything changes Tinypoll: super easy polls in iMessage Prototyping: IDEO's free course on the topic started this week React.js: a comprehensive guide on how to learn it Figma's component system can have a huge impact in implementing your design system A year ago…Asking the right questions during user research, interviews and testing →Interviewing users is an art — whether you are running usability testing, focus groups, ethnographic research or whatnot. Here are some good practices for asking users the right questions, and asking the questions the right way. https://medium.com/media/05d5fd32eda31cbd1b83287606744532/href Like the links? Clap below πππ |
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